Apple Distinguished School
Statistics
Vision
Learning
Sucess
In practice
Coding
From the early years, pupils start using bee bots to learn commands and how to apply them in everyday life. They also work on MIT’s Scratch program to build games, animations and quizzes using blocks. Pupils finish Prep 2 already having a good understanding of the logic behind programming and are able to use commands. They then start to work with functions and loops in two ludic environments called Tynker and The Foos. These form part of the 'Get Started with Code' programme in 'Everyone Can Code' by Apple. Pupils use their iPad to work on both apps and use a learning portfolio to register their progress and receive teacher’s feedback. This continues in the senior years when they move on to use the iPad app Swift Playgrounds to work on the more advanced Learn to Code part of the Everyone Can Code programme. Pupils start to use 'SWIFT' programming language instead of blocks, and are now learning much more complex concepts, but still in a ludic and fun environment. Pupils spend their time in lessons engaged in the activities. They are challenged to solve an issue using computational thinking and the many concepts they have learned combined.
Learning visual programming
Programming with CodeSpark Academy
Coding with Swift Playground
Swift app and the use of drone Parrot
The use of Answers app
Creativity
Storytelling and Photon Edu
While working on the topic The Stories We Tell, the PP3 pupils used the Photon Robot to retell one of the stories they had worked on. The children used an iPod Touch and the application, Photon EDU, to practise programming the Photon robot and later built a story map out of 3-D materials on the ground. They then programmed the robot to visit each part of the story and retold the story to their classmates.
Green Screen Project
While working on the topic Living Things, the children had the opportunity to research and record their own documentary-style projects. This group chose the emperor penguin and researched and recorded everything independently. They used the iPad and the application Green Screen by Do Ink to include a background that was appropriate for the artic setting.
Book Creator App
Pupils in Prep 5 had to create a narrative based on the theme of freedom. This was also the theme of the topic and they gained much of their inspiration from the core text Rooftoppers, by Katherine Rundell. Having written their texts, pupils used their iPad and the Book Creator application to display and share their work. This was also joined with an autobiography that the children wrote in Portuguese as they were reading an autobiography about Malala Yousafzai. In the process, they developed their book design skills, thinking creatively about how to capture and keep their reader’s attention throughout the texts they wrote.
Strip Designer App
When learning how to use the features of speech in narrative, pupils formed groups to create dramatic still-frames to capture various moments from a chapter of The Iron Man. Using pictures of their still-frames, pupils used their iPad and the Strip Designer App to add speech and thought bubbles to capture the characters' dialogue and thoughts. This strip was used in the following lesson to write a short narrative, focusing on the features of speech.